Indianapolis 500: The Simulation

Indianapolis 500: The Simulation
Developer(s)Papyrus Design Group
Publisher(s)Electronic Arts
Producer(s)Richard Hilleman
Designer(s)David Kaemmer[1]
Programmer(s)David Kaemmer
Scott Cronce
Richard Garcia
Artist(s)Nancy L. Fong
Wilfredo J. Aguilar
Composer(s)Rob Hubbard
Platform(s)DOS, Amiga
Release1989 (DOS)
1990 (Amiga)
Genre(s)Sim racing
Mode(s)Single-player

Indianapolis 500: The Simulation is a 1989 computer game for MS-DOS. It was hailed as the first step of differentiating racing games from the arcade realm and into racing simulation.[2] It was developed by the Papyrus Design Group, and distributed by Electronic Arts. An Amiga port was released in 1990.

Indianapolis 500: The Simulation attempts to be a full simulation of the Indianapolis 500 race, with 33 cars and appropriate Indy car "feel". While racing, it only offers a first-person perspective, but the game offers a replay mode as well. Indy 500 offers the ability to realistically set up the car, and any changes made to the car directly affect how it handles.

The field is represented as realistic and the qualifying order stays true to the 1989 Indianapolis 500 starting grid, with one exception: the player's car, numbered 17, replaces Car #29 of Rich Vogler, who qualified in 33rd and last place.

  1. ^ Goble, Gord (July 24, 2004). "History of Papyrus Racing Games". GameSpot. Archived from the original on August 3, 2004.
  2. ^ Werger, Barry (May 1990). "The Great Race". Computer Gaming World. No. 71. pp. 38–39. Retrieved 15 September 2016.