IndyCar Racing

IndyCar Racing
Developer(s)Papyrus Design Group
Publisher(s)
Producer(s)Dan Scherlis
Designer(s)David Kaemmer
Programmer(s)David Kaemmer
Artist(s)Adam Levesque
Doug McCartney
Warren Sze
Writer(s)Steve Vandergriff
Jack Zinkan
Bill Tempero
Composer(s)Joe McDermott
George Alistair Sanger
Platform(s)DOS
Release1993
Genre(s)Sim racing
Mode(s)Single player, Two-player

IndyCar Racing is a racing video game by Papyrus Design Group released in 1993.[1] Papyrus, consisting of David Kaemmer and Omar Khudari,[2] previously developed Indianapolis 500: The Simulation, released in 1989.

The game was intended as a realistic simulation of IndyCar's 1993 PPG Indy Car World Series. The game featured a selection of the contemporary chassis and engines and eight circuits which could be raced individually or as part of a championship season. Subsequent expansion packs added a further seven tracks and, later, the Indianapolis Motor Speedway.[3]

The game was followed up two years later by a sequel, IndyCar Racing II.

  1. ^ "The Story of Papyrus Racing Games". GameSpot. CNET. Archived from the original on 29 September 2007. Retrieved 17 October 2006.
  2. ^ "The History of Papyrus Racing - p. 2". GameSpot. Retrieved 7 April 2008.
  3. ^ Gord Goble. "PC IndyCar Series Review". GameSpot. CNET. Archived from the original on 12 December 2006. Retrieved 17 October 2006.