Infinite Undiscovery | |
---|---|
Developer(s) | |
Publisher(s) | Square Enix[3] |
Producer(s) | Hajime Kojima |
Designer(s) | Hiroshi Ogawa |
Programmer(s) | Yoshiharu Gotanda |
Artist(s) | Yukihiro Kajimoto |
Writer(s) | Ryo Mizuno Shoji Gatoh |
Composer(s) | Motoi Sakuraba |
Engine | ASKA[4] |
Platform(s) | Xbox 360 |
Release | |
Genre(s) | Action role-playing |
Mode(s) | Single-player |
Infinite Undiscovery (インフィニット アンディスカバリー, Infinitto Andisukabarī) is an action role-playing game developed by tri-Ace and Microsoft Game Studios Japan and published by Square Enix for the Xbox 360 in September 2008. It tells the story of the main character Capell and his journey to sever the chains that are holding the moon, with the help of the Liberation Force. The game received mixed to positive reviews from critics.