Infinite Undiscovery

Infinite Undiscovery
Developer(s)
Publisher(s)Square Enix[3]
Producer(s)Hajime Kojima
Designer(s)Hiroshi Ogawa
Programmer(s)Yoshiharu Gotanda
Artist(s)Yukihiro Kajimoto
Writer(s)Ryo Mizuno
Shoji Gatoh
Composer(s)Motoi Sakuraba
EngineASKA[4]
Platform(s)Xbox 360
Release
  • NA: September 2, 2008
  • AU: September 4, 2008
  • EU: September 5, 2008
  • JP: September 11, 2008[1][2]
Genre(s)Action role-playing
Mode(s)Single-player

Infinite Undiscovery (インフィニット アンディスカバリー, Infinitto Andisukabarī) is an action role-playing game developed by tri-Ace and Microsoft Game Studios Japan and published by Square Enix for the Xbox 360 in September 2008. It tells the story of the main character Capell and his journey to sever the chains that are holding the moon, with the help of the Liberation Force. The game received mixed to positive reviews from critics.

  1. ^ Bramwell, Tom (May 22, 2008). "Xbox 360's Infinite Undiscovery dated". Eurogamer. Archived from the original on November 17, 2016. Retrieved November 16, 2016.
  2. ^ "Square-Enix announces RPG Line-up for Xbox 360". Square Enix. June 10, 2008. Archived from the original on November 17, 2016. Retrieved August 22, 2008.
  3. ^ "Infinite Undiscovery Coming Soon to the Xbox 360!". Square Enix. September 12, 2007. Archived from the original on March 3, 2016. Retrieved August 22, 2008.
  4. ^ Romano, Sal (April 2, 2010). "tri-Ace working on unannounced game using ASKA engine". Gematsu. Archived from the original on November 17, 2016. Retrieved November 16, 2016.