Interactive Games and Entertainment Association

Interactive Games and Entertainment Association
AbbreviationIGEA
Formation2002; 22 years ago (2002)
CEO
Ron Curry
Websiteigea.net
Formerly called
Interactive Entertainment Association of Australia

The Interactive Games and Entertainment Association (IGEA) is the industry association for computer and video games in Australia and New Zealand.[1]

The IGEA represents companies that are publishers, distributors and marketers of interactive entertainment products including video games and related hardware.[2] The association's members include globally recognized companies, including Google, Microsoft, Sony and Nintendo. More recently, the IGEA has added smaller independent game developers like Nnooo to its list of members.[3]

The IGEA represents its members and the video game industry on business and public policy issues[4][5] such as copyright and intellectual property, media classification,[6][7] government funding for local game development,[8][9][10] games in education[11] and cyber-safety.[12][13]

  1. ^ "PROFILE: The Interactive Games and Entertainment Association". MCV Pacific. Retrieved 31 May 2017.
  2. ^ "About – IGEA". IGEA. Retrieved 30 May 2017.
  3. ^ "News". www.nnooo.com. Retrieved 31 May 2017.
  4. ^ Serrels, Mark. "Scott Ludlam: The Government Should Do More To Help Australian Video Games". Retrieved 31 May 2017.
  5. ^ "Interview: Interactive Games and Entertainment Association's Ron Curry". www.abc.net.au. 14 November 2014. Retrieved 31 May 2017.
  6. ^ Moses, Asher; Grubb, Ben (22 July 2011). "'Historic agreement' on R18+ video games". The Sydney Morning Herald. Retrieved 31 May 2017.
  7. ^ Serrels, Mark. "Question Time: Ron Curry From The iGEA". Retrieved 31 May 2017.
  8. ^ "A day in the life of IGEA". MCV Pacific. Retrieved 31 May 2017.
  9. ^ Biggs, Tim (10 January 2017). "How video games could become Australia's next big export". The Sydney Morning Herald. Retrieved 31 May 2017.
  10. ^ "Games industry criticises lack of government support for video games". www.theaustralian.com.au. Retrieved 31 May 2017.
  11. ^ "The Game Of Learning – The Role Of Video Games In The Classroom – Education Technology Solutions". www.educationtechnologysolutions.com.au. Retrieved 31 May 2017.
  12. ^ "How to choose the right video game for your children?". www.abc.net.au. 2 June 2011. Retrieved 31 May 2017.
  13. ^ "Stranger danger in the online world". www.abc.net.au. 13 November 2012. Retrieved 31 May 2017.