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Interactive programming is the procedure of writing parts of a program while it is already active. This focuses on the program text as the main interface for a running process, rather than an interactive application, where the program is designed in development cycles and used thereafter (usually by a so-called "user", in distinction to the "developer"). Consequently, here, the activity of writing a program becomes part of the program itself.
It thus forms a specific instance of interactive computation as an extreme opposite to batch processing, where neither writing the program nor its use happens in an interactive way. The principle of rapid feedback in extreme programming is radicalized and becomes more explicit.
Synonyms: on-the-fly-programming, just in time programming, conversational programming