Invisible wall

An invisible wall (or alpha wall) is a boundary in a video game that limits where a player character can go in a certain area, but does not appear as a physical obstacle.[1] The term can also refer to an obstacle that in reality could easily be bypassed, such as a mid-sized rock or short fence, which does not allow the character to jump over it within the context of the game.[2] In 2D games, the edge of the screen itself can form an invisible wall, since a player character may be prevented from traveling off the edge of the screen. [citation needed]

In 3D games, invisible walls are used similarly to prevent a player leaving the gameplay area, or getting trapped in a small inescapable space, though visible boundaries such as stone walls or fences are generally preferred. Completely invisible walls are cited to be level design bugs, and might be "left-over geometry" from an earlier version of the level or an object's improperly-aligned collision box.[3][4] Nevertheless, designers might add invisible walls on cliffs to keep characters from falling off[5] or use them as final borders of large open worlds, to make the world appear even larger than it actually is.[3]

  1. ^ Thorn, Alan (2009-06-23). Cross Platform Game Development. Jones & Bartlett Publishers. p. 251. ISBN 978-0763782818. Retrieved 2014-11-18.
  2. ^ "Invisible Walls- GameCareerGuide.com". www.gamecareerguide.com. Retrieved 2018-03-04.
  3. ^ a b Levy, Luis; Novak, Jeannie (2009-06-22). Game Development Essentials: Game QA & Testing. Cengage Learning. pp. 84, 85. ISBN 978-1435439474. Retrieved 2014-11-18.
  4. ^ Novak, Jeannie (2013-04-11). The Official GameSalad Guide to Game Development. Cengage Learning. p. 10. ISBN 978-1133605645. Retrieved 2014-11-18.
  5. ^ Rabin, Steven (2013-09-11). Game AI Pro: Collected Wisdom of Game AI Professionals. CRC Press. p. 273. ISBN 978-1466565968. Retrieved 2014-11-18.