Developer(s) | Nikolaus Gebhardt et al. |
---|---|
Stable release | 1.8.5
/ 1 November 2021 |
Repository | |
Written in | C++ |
Operating system | Cross-platform: Windows, Linux, macOS, Windows CE |
Type | Application framework |
License | zlib/libpng-based |
Website | irrlicht |
Irrlicht (pronounced [ˈɪʁlɪçt] in German) is an open-source game engine written in C++. It is cross-platform, officially running on Windows, macOS, Linux and Windows CE and due to its open nature ports to other systems are available, including FreeBSD, Xbox (up to Irrlicht version 1.8.1), PlayStation Portable,[1] Symbian,[2] iPhone,[3] AmigaOS 4,[4] Sailfish OS via a Qt/QML wrapper, [5] and Google Native Client.[6]
Irrlicht is known for its small size and compatibility with new and older hardware alike, ease of learning, and a large friendly community.[7][unreliable source?] Unofficial bindings for many languages exist including AutoIt,[8] C++Builder,[9] FreeBASIC,[10] GameMaker Language,[11] Java,[12] Lua,[13] .NET,[14][15][16] Object Pascal (Delphi),[17][18] Perl,[19] Python,[20][21] and Ruby,[22] though most of them have not been maintained for five years or more.
Irrlicht's development began in 2003 with one developer, Nikolaus Gebhardt.[23] Only after the 1.0 release of Irrlicht in 2006 did the team grow to ten members as of 2011, most of them being developers.[24]
Irrlicht is a common German term for a will-o'-the-wisp.