In geometry, a tessellation of dimension 2 (a plane tiling) or higher, or a polytope of dimension 3 (a polyhedron) or higher, is isohedral or face-transitive if all its faces are the same. More specifically, all faces must be not merely congruent but must be transitive, i.e. must lie within the same symmetry orbit. In other words, for any two faces A and B, there must be a symmetry of the entire figure by translations, rotations, and/or reflections that maps A onto B. For this reason, convex isohedral polyhedra are the shapes that will make fair dice.[1]
Isohedral polyhedra are called isohedra. They can be described by their face configuration. An isohedron has an even number of faces.
The dual of an isohedral polyhedron is vertex-transitive, i.e. isogonal. The Catalan solids, the bipyramids, and the trapezohedra are all isohedral. They are the duals of the (isogonal) Archimedean solids, prisms, and antiprisms, respectively. The Platonic solids, which are either self-dual or dual with another Platonic solid, are vertex-, edge-, and face-transitive (i.e. isogonal, isotoxal, and isohedral).
A form that is isohedral, has regular vertices, and is also edge-transitive (i.e. isotoxal) is said to be a quasiregular dual. Some theorists regard these figures as truly quasiregular because they share the same symmetries, but this is not generally accepted.
A polyhedron which is isohedral and isogonal is said to be noble.
Not all isozonohedra[2] are isohedral.[3] For example, a rhombic icosahedron is an isozonohedron but not an isohedron.[4]