James Pond 2: Codename: RoboCod | |
---|---|
Developer(s) | Vectordean Intellectual Software Consultants Limited (PC)[1] |
Publisher(s) | Millennium Interactive Electronic Arts (Genesis) U.S. Gold (Game Gear, Master System) Play It (PlayStation, PS2, Switch) Ocean Software (Game Boy, SNES) Valcon Games (GBA)[2] Codemasters (DS) |
Designer(s) | Chris Sorrell |
Programmer(s) | Chris Sorrell |
Artist(s) | Chris Sorrell |
Composer(s) | Richard Joseph |
Platform(s) | Amiga, Amiga AGA, Amiga CD32, Atari ST, Sega Genesis, C64, Acorn Archimedes, MS-DOS, Game Gear, Game Boy, GBA, PlayStation, Master System, Super NES, Nintendo DS, PlayStation 2, Nintendo Switch |
Release | 1991
|
Genre(s) | Platform game |
Mode(s) | Single-player |
James Pond 2: Codename: RoboCod, also known as Super James Pond on Super NES and Game Boy in North America and Super James Pond 2 in Europe, is a 1991 platform video game. It is the second installment in the James Pond series after James Pond: Underwater Agent and was developed by the same British teams as the original. The title music by Richard Joseph is a marimba-heavy rendition of the RoboCop film theme.[3]
James Pond 2 was originally released on the Amiga, Atari ST and Sega Genesis in 1991 by three different publishers. It was next ported to Amiga AGA, Amiga CD32, Game Gear, Commodore 64, Master System, PC, Acorn Archimedes, Game Boy and SNES. It was later redeveloped and released as a budget title for the Game Boy Advance, Nintendo DS, PlayStation, PlayStation 2, as a download on the PlayStation Portable and PlayStation 3 via the PlayStation Network store,[4] and the Nintendo Switch.