Jill Walker Rettberg

Jill Walker Rettberg
cand.philol., dr.art.
Dr. Rettberg at a panel debate at Nordiske mediedager in 2011.
Born1971 (age 52–53)
NationalityNorwegian
Other namesJill Walker
Known forblogging, social media, digital narratives
Scientific career
FieldsInternet studies, Digital humanities, Science and Technology Studies
InstitutionsUniversity of Bergen
ThesisFiction and interaction how clicking a mouse can make you part of a fictional world (2004)
Websitejilltxt.net

Jill Walker Rettberg (born Jill Walker in 1971) is co-director of the Center for Digital Narrative[1][2] and Professor of Digital Culture at the University of Bergen. She is "a leading researcher in self-representation in social media"[3] and a European Research Council grantee (2018–2023) with the project Machine Vision in Everyday Life: Playful Interactions with Visual Technologies in Digital Art, Games, Narratives and Social Media[4][5]. Rettberg is known for innovative research dissemination in social media, having started her research blog jill/txt in 2000,[6] and developed Snapchat Research Stories in 2017.[7][8]

  1. ^ Svarstad, Jørgen; Lie, Tove (23 September 2022). "Tre på rad for Moser-miljøet. 5 av 9 sentre til Universitetet i Oslo". Khrono (in Norwegian Bokmål). Retrieved 27 April 2023. Det nye senteret vil utforske de estetiske og samfunnsmessige effektene av nye former for digitale fortellinger. Det vil skape dypere kunnskap om hvordan digitale teknologier påvirker en av de mest fundamentalt menneskelige aktivitetene: Hvordan vi forteller historiene som former våre liv og hvordan vi forstår verden. University of Illinois at Chicago er samarbeidspartner. Scott Rettberg og Jill Walker Rettberg er senterledere.
  2. ^ "Center for Digital Narrative". University of Bergen. Retrieved 27 April 2023.
  3. ^ Ramanathan, Lavanya (13 February 2018). "Brows, contour, lips, lashes: How the 'full-beat face' took over the Internet". The Washington Post.
  4. ^ "Machine Vision". University of Bergen. Retrieved 7 February 2022.
  5. ^ "Machine Vision in Everyday Life: Playful Interactions with Visual Technologies in Digital Art, Games, Narratives and Social Media". European Commission: CORDIS - EU Research Results.
  6. ^ Ewins, Rory (2005). "Who are You? Weblogs and Academic Identity". E-Learning and Digital Media. 2 (4): 369. doi:10.2304/elea.2005.2.4.368. ISSN 2042-7530. S2CID 144210088.
  7. ^ "Filmscalpel | How Snapchat Uses Your Face". Retrieved 7 February 2022.
  8. ^ "Snapchat Research Story". Introduction to Digital Studies. 6 September 2017. Retrieved 7 February 2022.