Kinect Star Wars | |
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Developer(s) | Terminal Reality |
Publisher(s) | LucasArts Microsoft Studios |
Producer(s) | Craig Derrick |
Composer(s) | Gordy Haab Kyle Newmaster |
Platform(s) | Xbox 360[1] |
Release |
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Genre(s) | Action[1] |
Mode(s) | Single-player, multiplayer |
Kinect Star Wars is a Star Wars video game developed by Terminal Reality and published by LucasArts and Microsoft Studios for the Xbox 360 that uses the Kinect motion peripheral. The game features four game modes: "Jedi Destiny", the primary game mode; podracing; Rancor Rampage; and Galactic Dance-off. In Jedi Destiny, players assume the role models of Jedi Padawans as they wield their lightsabers and use the Force to attack enemies mostly from the prequel trilogy using gestures. Podracing is a race-based game mode, Rancor Rampage is a destruction-based game mode, and Galactic Dance-off is a dance-based game mode similar to the Dance Central series.
Microsoft Studios had planned to make a Star Wars game that utilizes the Kinect since the early development of the motion-sensing system. The game was formally announced at E3 2011 and released worldwide on April 3, 2012. It was the last game to be published by LucasArts before The Walt Disney Company halted all internal development at said company a year later. Craig Derrick served as lead producer on the game.
Kinect Star Wars received generally mixed reviews, with reviewers often praising the game's art and presentation but criticizing the perceived underdeveloped gameplay, weak writing, and inaccurate controls.