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Kinectimals | |
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Developer(s) | Frontier Developments |
Publisher(s) | Microsoft Game Studios |
Director(s) | Jonny Watts |
Producer(s) | Michael Brookes |
Designer(s) | Ben Dowie |
Programmer(s) | Matthew Simper |
Artist(s) | John Laws |
Composer(s) | Peter McConnell |
Platform(s) | Xbox 360, Windows Phone, iOS, Android |
Release | Xbox 360 Windows Phone
|
Genre(s) | Digital pet |
Mode(s) | Single-player |
Kinectimals (known as Kinect Animals in Japan and South Korea) is a video game for the Xbox 360 that uses Kinect, with versions also available for various mobile devices.[2][3] In the game, players can interact with virtual animals in a manner akin to pets, gameplay includes activities such as teaching tricks to the animal, guiding the animal around an obstacle course, and free-form play.
The video game is aimed at a young audience, particularly children, and includes eleven different virtual animals all based on wild cats. Kinectimals was developed by Frontier Developments and was a launch title for Kinect. There were also plush toys that come with scan tags that players can use to unlock new cubs and toys.
An add-on, Kinectimals: Bear Island, was released as downloadable content on October 11, 2011, along with Kinectimals: Now with Bears!, a single retail disc that bundles Bear Island with the base game.[4][5] Plushes include scan tags, which players can use to unlock new cubs. Exclusive plushes to the bear version include a FAO Schwarz plush with a scan tag and four from Build-A-Bear Workshop, featuring Champ Bear, Colorful Hearts Bear, Endless Hearts Teddy and Peace & Hearts Bear that also have scan tags. There was also another app, Kinectimals Unleashed, which features dogs in addition to more bear and wild cat cubs. The apps are now discontinued.