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King's Bounty | |
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Developer(s) | New World Computing |
Publisher(s) | New World Computing Electronic Arts (Genesis) |
Designer(s) | Jon Van Caneghem |
Programmer(s) | Mark Caldwell |
Artist(s) | Vincent DeQuattro |
Composer(s) | Rob Wallace (Genesis) Takeshi Abo (PC-98, FM Towns)[3] |
Series | Heroes of Might and Magic |
Platform(s) | Commodore 64, Amiga, MS-DOS, Apple II, Mac, Genesis, FM Towns, PC-98, Windows |
Release | |
Genre(s) | Role-playing, turn-based strategy |
Mode(s) | Single-player |
King's Bounty is a turn-based fantasy video game designed by Jon Van Caneghem and published by New World Computing in 1990. The game follows the player's character, a hero of King Maximus, appointed with the job of retrieving the Sceptre of Order from the forces of chaos, led by Arech Dragonbreath. King's Bounty is notably considered the forerunner of the Heroes of Might and Magic series of games.
A Sega Genesis port was developed and released in North America on February 21, 1991, with a multitude of graphical changes. The gameplay was also modified to incorporate real time overworld exploration.
In 2008, a spiritual sequel titled King's Bounty: The Legend was released. This was followed by additional sequels including King's Bounty: Armored Princess, King's Bounty: Crossworlds, King's Bounty: Warriors of the North, King's Bounty: Dark Side and King's Bounty II.