King's Bounty

King's Bounty
Developer(s)New World Computing
Publisher(s)New World Computing
Electronic Arts (Genesis)
Designer(s)Jon Van Caneghem
Programmer(s)Mark Caldwell
Artist(s)Vincent DeQuattro
Composer(s)Rob Wallace (Genesis)
Takeshi Abo (PC-98, FM Towns)[3]
SeriesHeroes of Might and Magic
Platform(s)Commodore 64, Amiga, MS-DOS, Apple II, Mac, Genesis, FM Towns, PC-98, Windows
Release
1990: MS-DOS
1990: C64
1990: Amiga
1991: Genesis
1994: FM Towns[1]
1994: PC-98[2]
Genre(s)Role-playing, turn-based strategy
Mode(s)Single-player

King's Bounty is a turn-based fantasy video game designed by Jon Van Caneghem and published by New World Computing in 1990. The game follows the player's character, a hero of King Maximus, appointed with the job of retrieving the Sceptre of Order from the forces of chaos, led by Arech Dragonbreath. King's Bounty is notably considered the forerunner of the Heroes of Might and Magic series of games.

A Sega Genesis port was developed and released in North America on February 21, 1991, with a multitude of graphical changes. The gameplay was also modified to incorporate real time overworld exploration.

In 2008, a spiritual sequel titled King's Bounty: The Legend was released. This was followed by additional sequels including King's Bounty: Armored Princess, King's Bounty: Crossworlds, King's Bounty: Warriors of the North, King's Bounty: Dark Side and King's Bounty II.

  1. ^ "FM Towns ROM Archive". King's Bounty FM Towns ROM.
  2. ^ "PC-98 ROM Archive". King's Bounty PC-98 ROM.
  3. ^ "Takeshi Abo Interview: Behind the Science Adventures". VGMO -Video Game Music Online-. September 15, 2015. Retrieved September 7, 2019.