King's Indian Defence

King's Indian Defence
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8
a8 black rook
b8 black knight
c8 black bishop
d8 black queen
e8 black king
f8 black bishop
h8 black rook
a7 black pawn
b7 black pawn
c7 black pawn
d7 black pawn
e7 black pawn
f7 black pawn
h7 black pawn
f6 black knight
g6 black pawn
c4 white pawn
d4 white pawn
a2 white pawn
b2 white pawn
e2 white pawn
f2 white pawn
g2 white pawn
h2 white pawn
a1 white rook
b1 white knight
c1 white bishop
d1 white queen
e1 white king
f1 white bishop
g1 white knight
h1 white rook
8
77
66
55
44
33
22
11
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Moves1.d4 Nf6 2.c4 g6
ECOE60–E99
ParentIndian Defence
Synonym(s)King's Indian
KID

The King's Indian Defence (or KID) is a common chess opening. It is defined by the following moves:

1. d4 Nf6
2. c4 g6

Black intends to follow up with 3...Bg7 and 4...d6 (the Grünfeld Defence arises when Black plays 3...d5 instead and is considered a separate opening). White's major third move options are 3.Nc3, 3.Nf3 or 3.g3, with both the King's Indian and Grünfeld playable against these moves. The Encyclopaedia of Chess Openings classifies the King's Indian Defence under the codes E60 through E99.

The King's Indian is a hypermodern opening, where Black deliberately allows White control of the centre with pawns, with the view to subsequently challenge it. In the most critical lines of the King's Indian, White erects an imposing pawn centre with Nc3 followed by e4. Black stakes out their own claim to the centre with the Benoni-style ...c5, or ...e5. If White resolves the central pawn tension with d5, then Black follows with either ...b5 and queenside play, or ...f5 and an eventual kingside attack. Meanwhile, White attempts to expand on the opposite wing. The resulting unbalanced positions offer scope for both sides to play for a win.