Klax | |
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Developer(s) | Atari Games |
Publisher(s) | NA, INT: Atari Games (arcade) Tengen (console) JP: Namco (arcade & console) JP: Hudson Soft (Famicom) |
Designer(s) |
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Programmer(s) | Dave Akers |
Artist(s) | Mark Stephen Pierce |
Composer(s) | Brad Fuller LX Rudis (NES) Dave O'Riva (NES) Matt Furniss (Amiga, ST, C64, Spectrum, Amstrad) |
Platform(s) | Arcade, Amiga, Amstrad CPC, Atari 2600, Atari 5200, Atari 7800, Atari ST, BBC Micro, Commodore 64, DOS, FM Towns, Game Boy, Game Boy Color, Game Boy Advance, Game Gear, Genesis, Linux, Lynx, MSX, NES, PC-88, PC-98, SAM Coupé, X68000, Master System, TurboGrafx-16, ZX Spectrum |
Release | Feb, 1990 (arcade)[1] June 4, 1990 (home)[2] |
Genre(s) | Puzzle |
Mode(s) | Up to 2 players simultaneously |
Klax is a puzzle video game released in arcades in 1990 by Atari Games while Namco distributed the game in Japanese markets. It was designed and animated by Mark Stephen Pierce with the software engineering done by Dave Akers. The object is to catch colored blocks tumbling down a machine and arrange them in colored rows and patterns to make them disappear. Klax was originally published as a coin-op follow-up to Tetris, about which Atari Games was in a legal dispute at the time.
The Atari 2600 version, released in mid 1990, and Fatal Run, are the final releases for the console which was discontinued in early 1992.[3]