La-Mulana

La-Mulana
Developer(s)
  • GR3 Project
  • Nigoro (remake)
Publisher(s)
Director(s)Takumi Naramura
Producer(s)Shoji Nakamura (remake)
Designer(s)Takumi Naramura (remake)
Programmer(s)
  • Takayuki "Duplex" Ebihara
  • Houryū "Samieru" Samejima
Artist(s)Takumi Naramura
Composer(s)Takumi Naramura, Houryū "Samieru" Samejima
Platform(s)
ReleaseWindows
  • JP: June 27, 2006[1]
  • WW: July 13, 2012 (remake)
macOS
  • WW: May 12, 2016[2]
Linux
  • WW: May 12, 2016[2]
Wii
  • JP: June 21, 2011
  • NA: September 20, 2012
  • EU: September 20, 2012
PlayStation Vita
  • JP: December 17, 2014
  • NA: March 3, 2015
  • EU: March 4, 2015
Genre(s)Metroidvania[3]
Mode(s)Single-player

La-Mulana (stylized as La•Mʊlana) is a platform-adventure video game, designed to imitate the look and feel of MSX games. Released on June 27, 2006, in Japan for Microsoft Windows, the game was only available in Japanese, but an English translation patch has been produced by Ian Kelley of AGTP. The game was later remade from the ground up in a 16-bit style for the Wii, and later PC, Mac, Linux and PlayStation Vita.

  1. ^ "GR3 PROJECT". GR3Project. - Archived from the original on 2006-06-18. Retrieved 2021-12-03.
  2. ^ a b "Steam :: La-Mulana: La-Mulana Officially Supports Mac and Linux" Archived 2024-06-28 at the Wayback Machine. Nigoro.
  3. ^ Szczepaniak, John. "Backtracking: The History of Metroidvania". GamesTM. No. 116. Imagine Publishing. pp. 148–53.