Manufacturer | LeapFrog Enterprises |
---|---|
Product family | Leapster series |
Type | Handheld game console |
Generation | Sixth generation |
Release date | October 7, 2003 |
Discontinued | 2011 (cartridges) 2014 (final discontinuation) |
Units sold | 4 million |
Media | Leapster cartridges |
Operating system | MQX,[1] Macromedia Flash MX 2004 |
CPU | ARCTangent CPU @ 96MHz |
Memory | (2MB RAM, 256 bytes NVRAM) |
Display | 160x160 CSTN touchscreen |
Graphics | 4 MB ATI chip |
Sound | MIDI, CELP voice compression at 8000 Hz |
Best-selling game | SpongeBob SquarePants Saves the Day! |
Successor | Leapster2 Leapfrog Didj |
Manufacturer | LeapFrog Enterprises |
---|---|
Product family | Leapster series |
Type | Handheld game console |
Generation | Seventh generation |
Release date | July 1, 2008 |
Lifespan | |
Discontinued | 2019 |
Units sold | 500 |
Media | Leapster cartridges |
CPU | ARCTangent A5 (Overclocked) |
Best-selling game | Learning Path games |
Predecessor | Leapster |
Successor | Leapster Explorer |
The Leapster Learning Game System (previously known as the Leapster Multimedia Learning System) is an educational handheld game console aimed at 4- to 10–11-year-olds (preschool to fourth grade or fifth grade), made by LeapFrog Enterprises. Its games teach the alphabet, phonics, basic math (addition, subtraction, multiplication, division), and art and animal facts to players. Along with a directional pad, the system features a touchscreen with a stylus pen that enables young users to interact directly with the screen. The Leapster was released in October 2003.[2]
LeapFrog released the Leapster2 handheld device as a successor to the Leapster in July 2008.[3] The Leapster2 is essentially the previous system with an added USB port and SD card slot. These additions give the ability to play a downloaded full game or short game including the ability to log data on gameplay, such as what has been learned by the user or art created by the user. Downloadable games are not for sale.[4]
The games released since the Leapster2's release log user activity and will send this data to LeapFrog's "Learning Path" system, which tracks educational milestones completed. Completion of certain learning activity can allow online games to be accessed. In the case of art created on the device, the art can be further embellished online and printed with a printer accessible by the user's computer. Both the Leapster and Leapster L-MAX were retired in 2014 and the Leapster2 was retired in 2019.