Lego DC Super-Villains | |
---|---|
Developer(s) | Traveller's Tales |
Publisher(s) | Warner Bros. Interactive Entertainment |
Director(s) | Stephen Sharples Andrew Holt |
Producer(s) | David Geeson |
Designer(s) | Arthur Parsons |
Programmer(s) | Ben Klages |
Artist(s) | David Hoye |
Composer(s) | Simon Withenshaw Ian Livingstone |
Platform(s) | |
Release |
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Genre(s) | Action-adventure platform |
Mode(s) | Single-player, multiplayer |
Lego DC Super-Villains is a Lego-themed action-adventure platform video game developed by Traveller's Tales. The fourth installment in the Lego Batman series of games, it is a spin-off that focuses entirely on villains of the DC Universe; it is the first in the series to do so since the villain levels from Lego Batman: The Videogame. The game was released by Warner Bros. Interactive Entertainment on 16 October 2018 in North America[1] and 19 October worldwide. The macOS version of the game was released by Feral Interactive on 30 July 2019.[2]
While the core gameplay follows the same style of past Lego titles, including the addition of a two-player cooperative multiplayer mode, DC Super-Villains is the first title to incorporate a customized character into the story.[3] The plot centers around the villains of the DC Universe who, in the aftermath of the Justice League's disappearance, reluctantly take on the role of the Earth's protectors and must defeat a rival group of supervillains from another universe, who are masquerading as heroes while searching for a powerful item for their master.[3][4][5]
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