Life Is Strange: Before the Storm | |
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Developer(s) | Deck Nine |
Publisher(s) | Square Enix[a] |
Director(s) |
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Producer(s) |
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Designer(s) | William Beacham |
Programmer(s) |
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Artist(s) | Andrew Weatherl |
Writer(s) | Zak Garriss |
Composer(s) | Daughter |
Series | Life Is Strange |
Engine | Unity |
Platform(s) | |
Release | |
Genre(s) | Adventure |
Mode(s) | Single-player |
Life Is Strange: Before the Storm is an episodic adventure game developed by Deck Nine and published by Square Enix. Its three episodes were released for PlayStation 4, Windows, and Xbox One in late 2017. It is the second entry in the Life Is Strange series, set as a prequel to the original game, focusing on 16-year-old Chloe Price and her relationship with schoolmate Rachel Amber. Gameplay concerns itself mostly with the use of branching dialogues and interacting with the environment. In September 2018, it was ported to Linux and macOS and later that month to Android and iOS. A remastered version of the game was released as part of the Life Is Strange Remastered Collection in February 2022.
Deck Nine began developing the game in 2016, using the Unity game engine. Ashly Burch from the original game did not voice Chloe Price in Before the Storm because of the 2016–17 game voice actor strike, but reprised her role in a Downloadable content (DLC) bonus episode once the strike was resolved. British indie band Daughter wrote and performed the score. Square Enix London Studios worked with Deck Nine for the development. During its release, Life Is Strange: Before the Storm received generally favourable reviews, praising the characters, themes, and story, while criticising aspects like plotholes, the main relationship, and the impact of player decisions near the end of the game.
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