Limbo (video game)

Limbo
Developer(s)Playdead
Publisher(s)
Director(s)Arnt Jensen
Producer(s)
  • Dino Patti
  • Mads Wibroe
Designer(s)Jeppe Carlsen
Programmer(s)Thomas Krog
Artist(s)
  • Morten Christian Bramsen
  • Stine Sørensen
Composer(s)Martin Stig Andersen
Platform(s)
Release
21 July 2010
  • Xbox 360
    • WW: 21 July 2010
  • PlayStation 3
    • NA: 19 July 2011
    • EU: 20 July 2011
  • Windows
    • WW: 2 August 2011
  • OS X
    • WW: 21 December 2011
  • PlayStation Vita
    • WW: 4 June 2013
  • iOS
    • WW: 3 July 2013
  • Linux
    • WW: 23 June 2014
  • Xbox One
    • WW: 5 December 2014
  • Android
    • WW: 11 February 2015
  • PlayStation 4
    • WW: 24 February 2015
  • Nintendo Switch
    • WW: 28 June 2018
Genre(s)Puzzle-platform
Mode(s)Single-player

Limbo is a puzzle-platform video game with horror elements developed by independent studio Playdead and originally published by Microsoft Game Studios for the Xbox 360. The game was released in July 2010 on Xbox Live Arcade, and it has since been ported by Playdead to several other systems, including the PlayStation 3, Linux and Microsoft Windows. Limbo is a 2D side-scroller, incorporating a physics system that governs environmental objects and the player character. The player guides an unnamed boy through dangerous environments and traps as he searches for his sister. The developer built the game's puzzles expecting the player to fail before finding the correct solution. Playdead called the style of play "trial and death", and used gruesome imagery for the boy's deaths to steer the player from unworkable solutions.

The game is presented in black-and-white tones, using lighting, film grain effects and minimal ambient sounds to create an eerie atmosphere often associated with the horror genre. Journalists praised the dark presentation, describing the work as comparable to film noir and German Expressionism. Based on its aesthetics, reviewers classified Limbo as an example of video games as an art form.

Limbo received critical acclaim, but its minimal story polarised critics; some critics found the open-ended work to have deeper meaning that tied well with the game's mechanics, while others believed the lack of significant plot and abrupt ending detracted from the game. A common point of criticism from reviewers was that the high cost of the game relative to its short length might deter players from purchasing the title, but some reviews proposed that Limbo had an ideal length. The game has been listed among the greatest games of all time.

Limbo was the third-highest selling game on the Xbox Live Arcade service in 2010, generating around $7.5 million in revenue. It won several awards from industry groups after its release, and was named as one of the top games for 2010 by several publications. Playdead's next title, Inside, was released in 2016, and revisited many of the same themes presented in Limbo.