Line of Fire | |
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Developer(s) | Sega Sanritsu (Master System) |
Publisher(s) | Sega |
Composer(s) | M.A |
Platform(s) | Arcade, Amiga, Amstrad CPC, Atari ST, Commodore 64, ZX Spectrum, Master System |
Release | October 4, 1989: Arcade[1] 1990: Amiga, Amstrad, Atari ST, C64, Spectrum[2] December 19, 1991: Master System[3] |
Genre(s) | Light gun shooter |
Mode(s) | Single-player, multiplayer |
Arcade system | Sega X Board |
Line of Fire / Line of Fire: Bakudan Yarou (ライン・オブ・ファイヤー 爆弾野郎) is a first-person light gun shooter game developed by Sega and released for arcades in 1989. It was released with two arcade cabinet versions, a standard upright and a sit-down cockpit, both featuring two positional guns. The cockpit design allows the player(s) to sit down while playing the game, while having two-handed machine guns,[4] controlled by a potentiometer-controlled gun alignment software system.[5] The game follows a two-man commando unit as they try to escape from a terrorist facility after seizing a prototype weapon.
The arcade game was praised by critics for its pseudo-3D graphics and cockpit cabinet, but with the gameplay criticized for being derivative of Operation Wolf (1987) and Operation Thunderbolt (1988). It was converted for home computers and published by U.S. Gold in 1990, and then released for the Master System in 1991; however, the style of the latter was changed to that of an overhead run and gun video game. The home computer versions were criticized for "blocky" visuals, though reviewers found that there were some nice touches, while the Master System version also received mixed reviews.
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