Linger in Shadows | |
---|---|
Developer(s) | Plastic |
Publisher(s) | Sony Computer Entertainment |
Designer(s) | Michal Staniszewski, Marco Siegel, Wojciech Golczewski, Michal Witaszek, Krzysztof Deoniziak |
Composer(s) | Wojciech Golczewski |
Engine | Pico Engine |
Platform(s) | PlayStation 3 |
Release | October 9, 2008 [1] |
Genre(s) | Interactive art |
Mode(s) | Single-player |
Linger in Shadows is a demoscene-project by the Polish demogroup Plastic, released on the PlayStation 3. It was first announced at Breakpoint 2008 in Germany.
Linger in Shadows differs in an important aspect from many demoscene products in that it was published by Sony on the PlayStation 3, who trademarked the name late 2007.[2]
Many news-sites which reported about the demo assumed that it was a tech-demo for a future game.[3] This was denied during presentations at E3, although it was revealed that the title does feature interactivity.[4][5]