List of Xevious media

Xevious
The word "XEVIOUS" in blue metallic letters against a red background.
Genre(s)Vertical-scrolling shooter
Developer(s)Namco
Publisher(s)Namco
Bandai Namco Entertainment
Creator(s)Masanobu Endo
Platform(s)
First releaseXevious
December 10, 1982
Latest releaseXevious Resurrection
January 29, 2009

Xevious is a franchise of shoot 'em up video games published by Bandai Namco Entertainment, formerly Namco. Xevious, the first title in the franchise, was released for arcades in January 1983 in Japan and a month later in North America by Atari, Inc. It was created by Masanobu Endō, who also designed The Tower of Druaga.[1] The game has received many sequels, spin-offs, and re-imaginings, the most recent being Xevious Resurrection in 2009. Xevious games have been ported to many platforms and compiled into several Namco compilations. The franchise contains twelve games—seven mainline entries and five spin-offs—soundtrack albums, pachinko machines, and an animated feature film produced by Groove Corporation.

Gameplay in the series consists of controlling a spaceship named the Solvalou throughout a series of levels, shooting at enemies and avoiding their projectiles.[1][2] The Solvalou has two weapons, an air zapper that destroys air-based enemies and a blaster bomb that destroys ground-based enemies. Later games introduce mechanics such as additional playable ships, power-ups, protective shields, and two-player co-operative play. Critics have labeled Xevious as one of the most important games of its kind.[1][2] It is one of the first vertically scrolling shooters and among the first video games to implement bosses,[2] pre-rendered visuals,[3] and a cohesive world and storyline.[2] Xevious inspired games such as Gradius,[4] TwinBee,[2] Zanac,[5] and RayForce.[6] It has had an influence on game designers such as Satoshi Tajiri and musicians like Haruomi Hosono.[7][8]

  1. ^ a b c Grifford, Kevin (October 19, 2011). "Xevious: The 29-Year-Old Portmortem". 1UP.com. IGN. Archived from the original on July 9, 2012. Retrieved May 11, 2020.
  2. ^ a b c d e Cite error: The named reference HG101 was invoked but never defined (see the help page).
  3. ^ "Top 100 Games of All Time". Next Generation. No. 21. Imagine Media. September 1996. p. 39.
  4. ^ "Machiguchi Hiroyasu Gradius Interviews (Translated)". Shmuplations. Archived from the original on July 29, 2019. Retrieved December 8, 2019.
  5. ^ "Zanac – 2015 Developer Interview". Shmuplations. Archived from the original on April 18, 2020. Retrieved May 11, 2020.
  6. ^ Saruwatari, Masafumi (August 26, 2016). 巻頭特集: RAYの軌跡 - レイフォース, レイストーム, レイクライシス [Intro Feature: Ray's Trail - RayForce, RayStorm, RayCrisis] (in Japanese). Vol. 1. Tokuma Shoten. pp. 2–84. ISBN 978-4198642464. {{cite book}}: |work= ignored (help) (Translation by Shmuplations. Archived 30 December 2019 at the Wayback Machine)
  7. ^ Kohler, Chris (2005). Power-Up: How Japanese Video Games Gave the World an Extra Life. BradyGames. ISBN 978-0-7440-0424-3. Archived from the original on July 26, 2020. Retrieved July 16, 2019.
  8. ^ Cite error: The named reference HG101 Other was invoked but never defined (see the help page).