Live A Live | |
---|---|
Developer(s) | Original Square Remake Historia Square Enix |
Publisher(s) |
|
Director(s) | Takashi Tokita |
Designer(s) | Nobuyuki Inoue |
Programmer(s) | Fumiaki Fukaya |
Artist(s) | Kiyofumi Katō Yoshihide Fujiwara Yoshinori Kobayashi Osamu Ishiwata Yumi Tamura Ryōji Minagawa Gosho Aoyama Kazuhiko Shimamoto |
Writer(s) | Takashi Tokita Nobuyuki Inoue |
Composer(s) | Yoko Shimomura |
Engine | Unreal Engine 4 (Remake) |
Platform(s) | Super Famicom Nintendo Switch PlayStation 4 PlayStation 5 Windows |
Release | Super Famicom
|
Genre(s) | Role-playing, turn-based tactics |
Mode(s) | Single-player |
Live A Live[a] is a 1994 role-playing video game developed and published by Square for the Super Famicom. A remake was published by Square Enix in Japan and Nintendo worldwide, releasing first for Nintendo Switch in 2022, and the following year for PlayStation 4, PlayStation 5, and Windows. The game follows seven distinct scenarios scattered across different time periods, with two more unlockable scenarios linking the narratives together through the recurring antagonist Odio. Gameplay is split between exploration with story-specific twists, and turn-based combat played out on a grid.
Production began in late 1993, and was the directorial debut of Takashi Tokita. Tokita wanted to tell multiple stories within a single game, with each section drawing inspiration from different sources. Character designs for the seven main scenarios were handled by different manga artists. The music was composed by Yoko Shimomura as her first large-scale project after joining Square.
Reception of the game has been positive, with praise going to its unique gameplay and narrative mechanics, though its short length was faulted. The remake was praised by Western reviewers, particularly its overall design and redone graphics and music, though several noted gameplay elements that had aged poorly. Selling 270,000 units, the original release was considered a failure, while the remake sold 500,000 copies worldwide. Tokita's work on Live A Live influenced his later projects.
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