Looney Tunes: Duck Amuck | |
---|---|
Developer(s) | WayForward Technologies |
Publisher(s) | Warner Bros. Interactive Entertainment |
Director(s) | Rob Buchanan |
Producer(s) | Jeff Pomegranate |
Designer(s) | Rob Buchanan Michael Herbster Sean Velasco Chris Anderson |
Programmer(s) | David Wright |
Artist(s) | Pablo Ruvalcaba |
Writer(s) | Luke Brookshier |
Composer(s) | Adam DiTroia |
Platform(s) | Nintendo DS |
Release | |
Genre(s) | Platformer, minigame |
Mode(s) | Single-player, multiplayer |
Looney Tunes: Duck Amuck is a minigame compilation video game developed by WayForward Technologies and published by Warner Bros. Interactive Entertainment for the Nintendo DS. In North America and Europe, it was released as a companion game to Looney Tunes: Acme Arsenal, made available on the same day for consoles.[1]
Like the cartoon short it is based on, Duck Amuck, it involves an external entity (in this case the player) manipulating Daffy Duck's environment.