Lord of the Rings: Game One

Lord of the Rings: Game One
European cover art
Developer(s)Beam Software
Publisher(s)Melbourne House
Designer(s)Philip Mitchell
Platform(s)ZX Spectrum, Commodore 64, Amstrad CPC, Amstrad PCW, BBC Micro, Apple II, Macintosh, MS-DOS.[2]
Release1985[1]
Genre(s)Interactive fiction
Mode(s)Single-player

Lord of the Rings: Game One (released in North America as The Fellowship of the Ring: A Software Adventure) is a video game released in 1985 and based on the book The Fellowship of the Ring, by J. R. R. Tolkien. It was the follow-up to the 1982 game The Hobbit, but did not reach the same level of critical success as its predecessor. It's generally considered inferior by the gaming community, with many[who?] complaining about the removal of the real-time aspects and complex AI patterns of the previous game, and puzzles that lacked coherent solutions. To promote the game, Melbourne House commissioned hologram picture of a Nazgûl from a company called Holographix.[3] It was available to purchase from Melbourne House directly using an order form on the instruction booklet included with the game.[4] A sequel, Shadows of Mordor: Game Two of Lord of the Rings, was released in 1987.

  1. ^ "The Lord of the Rings - An exclusive preview of the new adventure based on Tolkien's Middle Earth trilogy". Computer and Video Games. No. October 1985. September 1985. pp. 32–35. The long awaited sequel, Lord of the Rings, is nearing completion
  2. ^ Tolkien computer games pages
  3. ^ "From Faluvian Empire to Sculpting in Light". Crash. No. October 1985. September 1985. pp. 36–38.
  4. ^ "The Lord of the Rings: Game One". Manual: 27–28. 1985.