Lords of Midnight: The Citadel | |
---|---|
Developer(s) | Maelstrom Games |
Publisher(s) | Domark |
Producer(s) | Hugh F. Batterbury |
Designer(s) | Mike Singleton Paul A. Hodgson David Ollman James Shaw |
Artist(s) | Andrew Elkerton Stuart Flint |
Composer(s) | Paul Robotham |
Platform(s) | MS-DOS |
Release | |
Genre(s) | Strategy |
Mode(s) | Single-player, multiplayer |
Lords of Midnight: The Citadel (also known simply as Lords of Midnight) is the second and final sequel to the classic ZX Spectrum game The Lords of Midnight by Mike Singleton. It was developed by Maelstrom Games and published by Domark in 1995. It was distributed by Spectrum HoloByte in North America.
The sequel departs quite radically from its predecessors, abandoning the previous installments' turn-based movement and opting for real-time 3D movement.