Lost Odyssey | |
---|---|
Developer(s) | |
Publisher(s) | Microsoft Game Studios |
Director(s) | Daisuke Fukugawa |
Producer(s) | Takehiro Kaminagayoshi |
Artist(s) |
|
Writer(s) | |
Composer(s) | Nobuo Uematsu |
Engine | Unreal Engine 3 |
Platform(s) | Xbox 360 |
Release | |
Genre(s) | Role-playing, turn-based tactics |
Mode(s) | Single-player |
Lost Odyssey[b] is a role-playing video game developed by Mistwalker and Feelplus and published by Microsoft Game Studios for the Xbox 360. It was released in 2007 in Japan and 2008 in western territories. The story follows Kaim, one of a select group of "immortals" who have lost their memories: while confronting threats generated by the world's approaching magical industrial revolution, he must also face the pain brought by his returning memories. The gameplay features many staples of the genre, such as navigation using a world map, random encounters, and a turn-based battle system.
First discussions surrounding Lost Odyssey began in 2003, with development beginning the following year as an internal Microsoft Game Studios Japan project. After running into difficulties, Feelplus was established as a dedicated studio to work on the game. The story was written by Hironobu Sakaguchi and Japanese author Kiyoshi Shigematsu: Sakaguchi wanted to create a story focusing on evoking human emotions, and kept the gameplay within genre traditions so he could experiment with the story.[5] The game went through a difficult development, with problems stemming from the chosen engine technology and the arrangement of development teams. The music was composed by Nobuo Uematsu, a veteran composer for the Final Fantasy series.
First hinted at in 2005, the game was officially revealed shortly before that year's Electronic Entertainment Expo. At the time it was released, it was Microsoft's largest console game, spanning four dual-layer DVDs. Upon its debut in Japan, it sold favourably, eventually selling nearly 110,000 units by April 2010. It also received strong sales overseas. Its critical reception has been generally positive: while praise has focused on its story, many journalists were critical of its traditional design and loading times.
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