Lost Sphear | |
---|---|
Developer(s) | Tokyo RPG Factory |
Publisher(s) | Square Enix |
Director(s) | Atsushi Hashimoto |
Programmer(s) | Tomoyuki Kurino |
Artist(s) | Jun Suzuki Mari Yorumachi |
Writer(s) | Hirotaka Inaba Makoto Goya |
Composer(s) | Tomoki Miyoshi |
Engine | Unity |
Platform(s) | |
Release |
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Genre(s) | Role-playing |
Mode(s) | Single-player |
Lost Sphear[a] is a role-playing video game developed by Tokyo RPG Factory and published by parent company Square Enix for Nintendo Switch, PlayStation 4, and Windows. It was released in Japan in 2017, and worldwide in 2018. Set in a world where the Moon is treated as a deity, the player takes on the role of Kanata, who is granted the power to prevent the world from vanishing. The gameplay has Kanata and his party exploring different regions of the world to restore vanished zones, with combat making use of a version of the Active Time Battle system.
The game began development after the release of I am Setsuna (2016), with multiple returning staff including director Atsushi Hashimoto, writers Hirotaka Inaba and Makoto Goya, and composer Tomoki Miyoshi. The team's aim was to refine the earlier title's mechanics, while creating a new setting and story themed around memories. The game met with low sales, and critical reception was mixed. Praise went to its battle system and music, but many faulted its storyline and other design elements. A recurring point raised in reviews was a lack of original features.
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