M.U.L.E. | |
---|---|
Developer(s) | Ozark Softscape Bullet Proof Software (MSX) Eastridge Technology (NES) |
Publisher(s) | |
Designer(s) | Danielle Bunten Berry |
Platform(s) | Atari 8-bit, Commodore 64, IBM PC, MSX2, NES, PC-88, Sharp X1 |
Release | 1983: Atari 8-bit, C64 1985: IBM PC 1987: PC-88 1988: MSX2, X1 1990: NES |
Genre(s) | Strategy |
Mode(s) | 1-4 players |
M.U.L.E. is a multiplayer video game written for Atari 8-bit computers by Ozark Softscape. Designer Danielle Bunten Berry (credited as Dan Bunten) takes advantage of the four joystick ports of the Atari 400 and 800 to allow four-player simultaneous play. Published in 1983, M.U.L.E. was one of the first five games from new company Electronic Arts, alongside Axis Assassin, Archon: The Light and the Dark, Worms?, and Hard Hat Mack.[2][3] It is primarily a turn-based strategy game, but incorporates real-time elements where players compete directly as well as aspects that simulate economics.
The game was ported to the Commodore 64, Nintendo Entertainment System, and IBM PC compatibles (as a self-booting disk).[4] Japanese versions exist for the PC-88,[5] Sharp X1,[6] and MSX2 computers.[7] Like the subsequent Atari 8-bit models, none of these systems allow four players with separate joysticks. The Commodore 64 version lets four players share joysticks, with two players using the keyboard during action portions.[8]