Other names | Werewolf |
---|---|
Designers | Dimitry Davidoff |
Players | At least 6[1] 10 for classic |
Setup time | < 6 minutes |
Playing time | 15–90 minutes |
Age range | +9 or +10 |
Skills | Strategic thought, team play, social skills, roleplay, lying |
Mafia, also known as Werewolf, is a Russian social deduction game created by Dimitry Davidoff in 1986.[2] The game models a conflict between two groups: an informed minority (the mafiosi or the werewolves) and an uninformed majority (the villagers). At the start of the game, each player is secretly assigned a role affiliated with one of these teams. The game has two alternating phases: first, a night-phase, during which those with night-killing-powers may covertly kill other players, and second, a day-phase, in which all surviving players debate and vote to eliminate a suspect. The game continues until a faction achieves its win-condition; for the village, this usually means eliminating the evil minority, while for the minority, this usually means reaching numerical parity with the village and eliminating any rival evil groups.
davidoff
was invoked but never defined (see the help page).