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Master of Magic | |
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Developer(s) | Simtex |
Publisher(s) | MicroProse |
Producer(s) | Douglas Kaufman |
Designer(s) | Steve Barcia |
Programmer(s) | Steve Barcia Ken Burd James Cowlishaw |
Artist(s) | Jeff Dee |
Composer(s) | George Sanger David Govett |
Platform(s) | MS-DOS, PC-98, PlayStation, Windows |
Release | |
Genre(s) | 4X, turn-based strategy |
Mode(s) | Single-player |
Master of Magic is a single-player, fantasy turn-based 4X strategy game[2] in which the player plays as a wizard attempting to dominate two linked worlds. From a small settlement, the player manages resources, builds cities and armies, and researches spells, growing an empire and fighting the other wizards.
The game was developed by Simtex and published by MicroProse for MS-DOS in 1994. Sometimes described as a fantasy-themed spin-off of classic Civilization or sci-fi themed Master of Orion, it has proven to be quite enduring, becoming a cult classic in its niche of fantasy-themed 4X strategy games. While it never received a direct sequel, a number of other games published since have been described as inspired by it, and reviewers and players remain divided on whether any has succeeded at recapturing the feeling and gameplay of the original.
Master of Magic's early versions had many bugs, and were heavily criticized by reviewers. The last official patch version 1.31, released in March 1995, fixed many of the bugs and implemented updates to the AI. The patched version was received more positively by reviewers.[3] The game was re-released in 2010 with Windows support on GOG.com. Slitherine Ltd. now owns the IP from Atari[4] and has added a DLC, as well as releasing the game on Steam.[5]
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