MechAssault 2: Lone Wolf | |
---|---|
Developer(s) | Day 1 Studios[1] FASA Studio |
Publisher(s) | Microsoft Game Studios |
Producer(s) | T. J. Wagner |
Designer(s) | David Fifield Brad Delaney Jeffrey Gregg Corey E. Navage Matt Udvari |
Programmer(s) | Michael Springer |
Composer(s) | Dario Cozzi Michael Cozzi |
Series | BattleTech |
Platform(s) | Xbox |
Release | |
Genre(s) | Third-person shooter |
Mode(s) | Single-player, multiplayer |
MechAssault 2: Lone Wolf is a 2004 video game developed by Day 1 Studios and FASA Studio and published by Microsoft Game Studios exclusively for the Xbox console, and set in the BattleTech universe. Development of MechAssault 2 was announced shortly following the release of MechAssault, with the developers focusing on the expansion of online and networking features to capitalise upon the success of the original game as a pilot title for the Xbox Live online service, and creating a more open-ended gameplay style in which players are able to exit their mech and occupy multiple vehicles.