MechWarrior 3050

MechWarrior 3050
North American cover art
Developer(s)Genesis
Malibu Interactive
SNES
Tiburon Entertainment
Publisher(s)Genesis
Extreme Entertainment Group
SNES
Producer(s)Bernard Whang
Designer(s)Michael Case
Noel Hines
David H. Luehmann
Randy Oyler
Denny Thorley
Mick West
Bernard Whang
Programmer(s)Michael Case
Mick West
Artist(s)Noel Hines
Christian G. Sean
Composer(s)Keith Arem
SNES: Brian L. Schmidt
SeriesBattleTech
MechWarrior
Platform(s)Sega Genesis, Super NES
ReleaseSega Genesis:
  • NA: February 2, 1994
Super NES:
  • EU: 1995
  • NA: October 1995
  • JP: February 23, 1996
Genre(s)Sci-fi mech simulation
Mode(s)Single-player, cooperative

MechWarrior 3050, also known as BattleTech in its original Sega Genesis release and in Japan as BattleTech 3050 (バトルテック3050), is a 1994 mech-based video game developed by Malibu. The first BattleTech based game to be released for the Sega Genesis, it was later ported to the Super Nintendo by Activision as MechWarrior 3050. The Super Nintendo game was localized and published in Japan by Ask Group.

The story takes place during the events of the Clan Invasion in the 3050 era. Players are assigned the role of a Clan Wolf Mechwarrior, who is sent to eliminate several Inner Sphere assets which threaten to destroy the Clan's dominance on the battlefield, and given Timber Wolf/MadCat mech.

This video game is viewed in an isometric view as opposed to the first person view of the previous game. The game also features a two-player mode where one player controls the bottom half of the mech to navigate it around the map while the second player controls the gun turret.[1]

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