MechWarrior 3050 | |
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Developer(s) | Genesis Malibu Interactive SNES Tiburon Entertainment |
Publisher(s) | Genesis Extreme Entertainment Group SNES
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Producer(s) | Bernard Whang |
Designer(s) | Michael Case Noel Hines David H. Luehmann Randy Oyler Denny Thorley Mick West Bernard Whang |
Programmer(s) | Michael Case Mick West |
Artist(s) | Noel Hines Christian G. Sean |
Composer(s) | Keith Arem SNES: Brian L. Schmidt |
Series | BattleTech MechWarrior |
Platform(s) | Sega Genesis, Super NES |
Release | Sega Genesis:
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Genre(s) | Sci-fi mech simulation |
Mode(s) | Single-player, cooperative |
MechWarrior 3050, also known as BattleTech in its original Sega Genesis release and in Japan as BattleTech 3050 (バトルテック3050), is a 1994 mech-based video game developed by Malibu. The first BattleTech based game to be released for the Sega Genesis, it was later ported to the Super Nintendo by Activision as MechWarrior 3050. The Super Nintendo game was localized and published in Japan by Ask Group.
The story takes place during the events of the Clan Invasion in the 3050 era. Players are assigned the role of a Clan Wolf Mechwarrior, who is sent to eliminate several Inner Sphere assets which threaten to destroy the Clan's dominance on the battlefield, and given Timber Wolf/MadCat mech.
This video game is viewed in an isometric view as opposed to the first person view of the previous game. The game also features a two-player mode where one player controls the bottom half of the mech to navigate it around the map while the second player controls the gun turret.[1]