Medal of Honor: Airborne | |
---|---|
Developer(s) | EA Los Angeles |
Publisher(s) | Electronic Arts |
Director(s) | Jon Paquette |
Producer(s) | Patrick Gilmore |
Designer(s) | Rex Dickson |
Programmer(s) | Simon Myszko |
Artist(s) |
|
Composer(s) | Michael Giacchino |
Series | Medal of Honor |
Engine | Unreal Engine 3 |
Platform(s) | Mobile phone Microsoft Windows Xbox 360 PlayStation 3 |
Release | |
Genre(s) | First-person shooter |
Mode(s) | Single-player, multiplayer |
Medal of Honor: Airborne is a first-person shooter video game, developed by EA Los Angeles, and released worldwide on mobile phones in August 2007,[1] on Microsoft Windows and Xbox 360 in September 2007, and on PlayStation 3 in November 2007.[2] It is the 11th installment of the Medal of Honor series, and uses a modified version of Unreal Engine 3,[3] In the game's single-player mode, players assume the role of an American paratrooper in the US 82nd Airborne Division who is airdropped with his squadrons and fights against hostile forces across six large missions that take place during the latter half of the European theater of World War II,[4] while in its online multiplayer mode, players can choose to fight as Allied soldiers that parachute into the battlefield, or as Axis soldiers who defend on the ground.
Unlike previous games in the series that employed a linear style of gameplay in its single-player mode, in which the start point and direction is already laid out, Airborne employs a more nonlinear gameplay style in both modes, in that players can start their game anywhere in the map that they land in and complete the majority of a mission's objectives in any order.[5] The game has received more favorable reviews for the PC and PlayStation 3 versions,[6] than its Xbox 360 version. While the game was planned to have versions made for PlayStation 2, Wii, and Xbox, these were later cancelled,[7] with the first two consoles having Medal of Honor: Vanguard as an exclusive title between them instead.
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