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Developer(s) | Paragon Software |
Publisher(s) | Paragon Software |
Designer(s) | Marc Miller, Glenn Dill, F.J. Lennon |
Programmer(s) | Glenn Dill, Charles Griffith |
Writer(s) | F.J. Lennon |
Composer(s) | Michael Powell |
Platform(s) | MS-DOS and Amiga |
Release | 1991 |
Genre(s) | Role-playing video game |
Mode(s) | Single player |
MegaTraveller 2: Quest for the Ancients is a 1991 space science fiction role-playing video game produced by Game Designers' Workshop licensee Paragon Software and distributed by MicroProse and Empire Software. It is the sequel to MegaTraveller 1: The Zhodani Conspiracy. Designed by Marc Miller,[1] an original creator of the Traveller series, the game is set within the Official Traveller Universe and features a character creation system and other elements of game mechanics compatible with previous Traveller products. The game's plot centers on finding a way to stop the flow of slime issuing from an ancient ruin on the planet Rhylanor before it inundates the entire world. Gameplay involves controlling a party of up to five adventurers who engage in real-time exploration, trading, interaction with non-player characters, combat and problem solving on the surface of over a hundred planets and in spaceships journeying between these worlds.