Mega Man X5 | |
---|---|
Developer(s) | Capcom Production Studio 3 |
Publisher(s) | Capcom |
Director(s) | Koji Okohara |
Producer(s) | Tatsuya Minami |
Designer(s) | Toyozumi Sakai Akiteru Naka |
Artist(s) | Haruki Suetsugu Ryuji Higurashi |
Composer(s) | Naoto Tanaka Naoya Kamisaka Takuya Miyawaki |
Series | Mega Man X |
Platform(s) | |
Release | |
Genre(s) | Action, platform |
Mode(s) | Single-player |
Mega Man X5, known as Rockman X5 (ロックマンX5) in Japan, is a 2000 action-platform game and the fifth main installment in the Mega Man X series. Developed by Capcom, it was first released for the PlayStation in Japan on November 30, 2000, and in North America and PAL territories the following year. In 2002, the game was ported to Microsoft Windows as retail packages in both Japan and North America.
Players control X and Zero, heroes who traverse eight selectable stages and acquire the special weapon of each stage's boss. Mega Man X5 was intended to be the final game in its series, according to Capcom producer Keiji Inafune. Its story is set in the 22nd century, in a world where humans coexist with androids called "Reploids". X and Zero once again face their nemesis Sigma who aims to destroy the planet and infect all Reploids with a virus.
The design of X's upgrades, new villains, and new tactics for the platform franchise were the biggest focus from Capcom when developing the game. It was a commercial success and garnered a generally positive reception among critics, many of whom agreed that it would satisfy diehard fans of the series despite the stale gameplay formula and presentation of the story. It was re-released in 2006 as part of the Mega Man X Collection for the PlayStation 2 and in the Mega Man X Legacy Collection 2 in 2018 for additional consoles.