Mega Man X7 | |
---|---|
Developer(s) | Capcom Production Studio 3 |
Publisher(s) | Capcom |
Producer(s) | Tatsuya Kitabayashi |
Designer(s) | Tsutomo Teranishi Hiroyuki Yamato Akiteru Naka Takanori Uegaki Koji Ohkohara |
Artist(s) | Tatsuya Yoshikawa |
Composer(s) | Yuko Komiyama Shinya Okada Seiko Kobuchi Naoto Tanaka Makoto Asai Teruo Konishi Shuichi Mizuhata Noriyuki Iwadare Takuya Miyawaki |
Series | Mega Man X |
Platform(s) | PlayStation 2 |
Release | PlayStation 2 |
Genre(s) | Action, platform, third-person shooter |
Mode(s) | Single-player |
Mega Man X7, known as Rockman X7 (ロックマンX7) in Japan, is a 2003 action-platform game developed by Capcom for the PlayStation 2 console. It is the seventh main game in the Mega Man X series and the first in the series to appear on the sixth generation of gaming consoles. Mega Man X7 was first released in Japan on July 17, 2003, with North American and European releases following in October 2003 and March 2004 respectively. The European version features a redrawn logo also used for future releases in the region. It was also as part of Mega Man X Legacy Collection 2 on July 24, 2018 for the worldwide release and July 26, 2018 for Japan,[4][5] whose Windows version was released internationally via Steam along with PlayStation 4, Xbox One and Nintendo Switch.
Mega Man X7 takes place in the 22nd century. Daily human life is often disrupted by "Maverick" crime from the "Reploids" robots that live and work among them. The heroic "Maverick Hunter" X has retired from the battlefield. As such, various groups have begun springing up to stamp out the ever constant threat of Maverick activity. Axl, a member of "Red Alert", questions his group's methods and deserts the team, only to be pursued by its leader, Red. While Axl and returning hero Zero are initially playable, X later joins the team. Like other games in the series, Mega Man X7 in which the player fights through an octet of selectable stages. The game differs from previous side-scrolling entries by featuring fully 3D graphics intermixed with both 3D and 2D gameplay.
The development of Mega Man X7 involved a challenging transition of the well-known Mega Man X characters into 3D. However, the reinvention of the series in both graphical and gameplay respects was met with a hostile critical reception. Reviewers found the game's foray into the third dimension well-intended but poorly executed.