Mercenaries: Playground of Destruction | |
---|---|
Developer(s) | Pandemic Studios |
Publisher(s) | LucasArts |
Director(s) | Cameron Brown |
Producer(s) | Matthew Paul |
Designer(s) | Robert Djordjevich |
Programmer(s) | Ronald Pieket-Weeserik |
Artist(s) | Mattias Kylén |
Writer(s) | Matthew Colville |
Composer(s) | Chris Tilton Michael Giacchino |
Series | Mercenaries |
Engine | Zero |
Platform(s) | PlayStation 2, Xbox |
Release | |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
Mercenaries: Playground of Destruction is an action-adventure video game developed by Pandemic Studios and published by LucasArts for PlayStation 2 and Xbox. The game features an open world environment, with elements of potential stealth gaming and reputation-based social mechanics, and is set during a fictitious multi-national military action in North Korea. The player gains control of one of three mercenary main characters and completes contracts in the war-torn country for profit and to prevent a nuclear war. Critics gave favorable reviews to the game, in particular praising its focus on explosive mayhem.
A sequel, Mercenaries 2: World in Flames, was released in 2008 for Microsoft Windows, PlayStation 2, PlayStation 3 and Xbox 360. Following Pandemic Studios' closure in November 2009, Electronic Arts hired Danger Close Games to develop a second sequel, tentatively titled Mercs Inc.[1] The game was eventually canceled following the closure of Danger Close Games in 2013.