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In computer graphics, metaballs, also known as blobby objects,[1][2] are organic-looking n-dimensional isosurfaces, characterised by their ability to meld together when in close proximity to create single, contiguous objects.
In solid modelling, polygon meshes are commonly used. In certain instances, however, metaballs are superior. A metaball's "blobby" appearance makes them versatile tools, often used to model organic objects and also to create base meshes for sculpting.[3]
The technique for rendering metaballs was invented by Jim Blinn in the early 1980s to model atom interactions for Carl Sagan's 1980 TV series Cosmos.[4] It is also referred to colloquially as the "jelly effect" in the motion and UX design community,[5] commonly appearing in UI elements such as navigations and buttons. Metaball behavior corresponds to mitosis in cell biology, where chromosomes generate identical copies of themselves through cell division.