Midnight Club: Los Angeles | |
---|---|
Developer(s) | Rockstar San Diego, Rockstar London (L.A. Remix) |
Publisher(s) | Rockstar Games |
Director(s) | Daren Bader |
Producer(s) | Jay Panek Glen Hernandez Eric Smith |
Designer(s) | Jeff Pidasdny |
Programmer(s) | Michael Currington Steve Reed |
Artist(s) | Scott Stoabs Ted Bradshaw David Hong |
Writer(s) | Dan Houser Gregory Johnson Lazlow Jones Anthony Litton Hugh Michaels Sanford Santacroce Michael Unsworth John Zurhellen |
Series | Midnight Club |
Engine | RAGE |
Platform(s) | PlayStation 3 Xbox 360 PlayStation Portable |
Release | |
Genre(s) | Racing |
Mode(s) | Single-player, multiplayer |
Midnight Club: Los Angeles is a 2008 racing video game developed by Rockstar San Diego and published by Rockstar Games. It is the fourth and final installment in the Midnight Club series before it was discontinued in January 2010. The game features 43 (58 with DLC) cars and 3 (plus one additional with DLC) motorcycles.[1] The open world map of Los Angeles is the size of all three cities from the previous installments combined.[2][3] After several delays, Midnight Club: Los Angeles was released in October 2008.