Might and Magic IX | |
---|---|
Developer(s) | New World Computing |
Publisher(s) | The 3DO Company |
Director(s) | Keith Francart |
Producer(s) | James W. Dickinson |
Designer(s) | Timothy Lang |
Programmer(s) | L. Dean Gibson II |
Artist(s) | Kate Vanover |
Composer(s) | Paul Romero Rob King Barry Blum Steve Baca |
Series | Might and Magic |
Engine | Lithtech[2] |
Platform(s) | Windows |
Release | |
Genre(s) | Role-playing video game |
Mode(s) | Single player |
Might and Magic IX is a role-playing video game, the last developed by New World Computing for Microsoft Windows and released in 2002 by The 3DO Company. It is the sequel to Might and Magic VIII: Day of the Destroyer. It is the first to feature a significant game engine overhaul since 1998's Might and Magic VI: The Mandate of Heaven. Powered by the Lithtech engine, it was also the first game in the series to feature fully three-dimensional graphics. During production, it was known by the working title of Might and Magic IX: Writ of Fate,[3] and it is usually referred to by that title by fans of the series.
The music soundtrack is by Paul Anthony Romero, Rob King and Steve Baca.
This product contains the LITHTECH game engine licensed from LithTech, Inc. LITHTECH game engine (c) 1997-2000 Lithtech, Inc.