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Developer(s) | 3dfx Interactive and others |
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Initial release | 1996 |
Written in | C, C++, Assembly |
Type | Graphics library |
MiniGL is an incomplete implementation of the OpenGL specification which implements enough of the API to allow 3D video games in the late 1990s to run with hardware acceleration on contemporary graphics cards, which otherwise provided their own APIs. The original implementation came from 3dfx Interactive, and was designed around supporting Quake. Other companies implementing similar software included PowerVR and Rendition.