Missile Command 3D | |
---|---|
Developer(s) | Virtuality Entertainment |
Publisher(s) | Atari Corporation |
Producer(s) | John Skruch |
Designer(s) | James Tripp Mark Brown Martin Brownlow Robert Powers Scot Jones |
Programmer(s) | Martin Brownlow |
Artist(s) | Mark Brown Scot Jones |
Composer(s) | Dale Robins |
Series | Missile Command |
Platform(s) | Atari Jaguar |
Release | |
Genre(s) | Shoot 'em up |
Mode(s) | Single-player |
Missile Command 3D is a 1995 shoot 'em up video game developed by Virtuality Entertainment and published for the Atari Jaguar. As part of Atari's 2000 series of arcade game revivals, it is an update of Dave Theurer's arcade game Missile Command (1980). The game has the player defend six cities from incoming missiles by launching anti-ballistic missiles.
Virtuality agreed to create a Jaguar VR headset for Atari, which included development of Missile Command 3D. The game was ultimately completed by Martin Barlow as lead programmer, but the VR headset was cancelled due to health concerns. It remains the only game compatible with the peripheral. Missile Command 3D received mixed reviews from critics; Journalists were divided regarding the "Original" mode, but gave more favorable comments to the "3D" mode, while others considered the "Virtual" mode to be the best variant. Retrospective commentary for the game has been generally favorable. In 2022, it was included in the Atari 50 compilation.