Mobile entertainment comprises a range of activities associated with mobile electronics.[1] The definition is both somewhat subjective and in continual development, but can include purely leisure activities (music, playing games), communications (social media, instant messaging, Twitter), and activities which could also be defined as commerce (shopping).
- ^ C. C. Wong and P. L. Hiew (2005) “The State of Deployment and Adoption of Mobile Services in Malaysia: A Comparative Study.” Paper presented at the International Conference on ECommerce, January 10–11, Selangor, Malaysia: UUM