Mobius Final Fantasy | |
---|---|
Developer(s) | Square Enix Business Division 1 |
Publisher(s) | Square Enix |
Director(s) | Motomu Toriyama Naoki Hamaguchi[1] Takashi Shiraga[2] |
Producer(s) | Yoshinori Kitase |
Artist(s) |
|
Writer(s) | |
Composer(s) | Mitsuto Suzuki |
Series | Final Fantasy |
Engine | Unity |
Platform(s) | iOS, Android, Microsoft Windows |
Release | iOS, Android
|
Genre(s) | Role-playing |
Mode(s) | Single-player |
Mobius Final Fantasy (Japanese: メビウスファイナルファンタジー, Hepburn: Mebiusu Fainaru Fantajī) was an episodic role-playing video game developed and published by Square Enix for iOS, Android, and Microsoft Windows. It was released in Japan in June 2015, and internationally in August 2016. The players could control Warrior of Light (Wol), a man who wakes with amnesia in the world of Palamecia, and must help conquer the dark forces attacking its people. The game featured gameplay elements from previous Final Fantasy titles, including leveling, exploration via standard navigation and fast-travel systems, and turn-based combat tied to a job system. Common themes were also drawn from the original Final Fantasy title, such as "warriors of light" and their fight against chaos and darkness.
The game, which began development in early 2014, was developed around the concept of a mobile game on a similar level to a home console game and "a rich gaming experience, anytime, anywhere".[5] This prompted skepticism from both in-house staff and external sources. While some assets were outsourced, most of the development was done internally by Square Enix's Business Division 1. Multiple staff from previous Final Fantasy titles were involved in development, including producer Yoshinori Kitase; director Motomu Toriyama,[6][7][8] project leader Naoki Hamaguchi, character designer Toshiyuki Itahana and composer Mitsuto Suzuki.
The game registered over two million players within the first few weeks of release. Square Enix cited Mobius Final Fantasy as one of the most successful mobile titles they released in 2015, having over three million downloads in Japan before the end of the year. The English version also reached one million downloads within a week, with over three million in under a month. The graphics and gameplay were praised by reviewers, although some called the overall combat experience "simple". It was awarded as one of the Apple App Store's best games of 2015 in Japan. It was also awarded for being the most beautiful game on the Google Play Store in 19 countries for 2016.[9] Mobius surpassed 10 million downloads in January 2017 with millions more since.[10] In May 2019, ahead of the Japanese version's 4th anniversary, the game had reached 20 million downloads worldwide.[11]
The game's service ended on March 31, 2020, in Japan[12] and on June 30 worldwide.[13]