Modem Wars | |
---|---|
Developer(s) | Ozark Softscape |
Publisher(s) | Electronic Arts |
Designer(s) | Danielle Bunten |
Platform(s) | Commodore 64, DOS |
Release | 1988: C64 1989: DOS |
Genre(s) | Real-time tactics,[citation needed] Real-time strategy |
Mode(s) | Single player, two-player |
Dan Bunten's Modem Wars is a real-time tactics game developed by Ozark Softscape and published by Electronic Arts in 1988 for the Commodore 64.[1] A version for IBM PC compatibles was released in 1989.
Modem Wars is played over a modem connection between two machines (via telephone or null modem serial connection), with both players controlling a group of robotic units trying to eliminate the opponent's command center. Features such as fog of war, varied unit types, terrain, and formations, all now standards in the genre, are included.
The game has a replay feature, referred to as a "game film". A separate utility allows replays to be uploaded to bulletin board systems for sharing.[2]
CGW
was invoked but never defined (see the help page).