Mojib-Ribbon | |
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Developer(s) | NanaOn-Sha, Ltd. |
Publisher(s) | SCEI |
Producer(s) | Masaya Matsuura |
Designer(s) | Masaya Matsuura |
Artist(s) | Kiri Matsuura |
Writer(s) | Seiko Ito |
Composer(s) |
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Platform(s) | PlayStation 2 |
Release |
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Genre(s) | Music |
Mode(s) | Single-player, multiplayer |
Mojib-Ribbon (モジブリボン, Mojiburibon) is a 2003 music video game created by Masaya Matsuura as a spin-off[1] of his 1999 music game, Vib-Ribbon, which was released for PlayStation. A direct sequel called Vib-Ripple was released in 2004. The releases are comparable to the releases of the earlier PaRappa series (also a Matsuura series) where the original was followed by a pseudo-sequel and then a direct sequel a few years later.
Whereas in Vib-Ribbon the gameplay centered on the player's interaction with the melody of the song being played, in Mojib-Ribbon the gameplay centers on the player's interaction with the lyrics. As such, the music employed in the game is heavily lyrics-oriented rap music. The game's art-style is centered on traditional sumi-e and Japanese kana calligraphy.[2] This has led to claims that the game is incomprehensible to non-Japanese audiences, however the simplicity of gameplay have allowed numerous import gamers (typically also fans of Masaya Matsuura's works) to enjoy the game as well,[3] and guides exist online regarding menu navigation instructions for non-Japanese speakers.