Monster Hunter Tri | |
---|---|
Developer(s) | Capcom Production Studio 1 |
Publisher(s) | Capcom |
Director(s) | Kaname Fujioka |
Producer(s) | Ryozo Tsujimoto |
Designer(s) | Kent Kinoshita Tsuyoshi Nagayama Yuya Tokuda |
Composer(s) | Yuko Komiyama Tadayoshi Makino Reo Uratani |
Series | Monster Hunter |
Engine | MT Framework Mobile |
Platform(s) | Wii Nintendo 3DS Wii U |
Release | Wii 3DS & Wii U |
Genre(s) | Action role-playing |
Mode(s) | Single-player, multiplayer |
Monster Hunter Tri[a] (also known as Monster Hunter 3) is the third console installment in the Monster Hunter franchise, developed by Capcom and released for the Wii in Japan on August 1, 2009. Monster Hunter Tri was released on April 20, 2010, in North America, April 23 in Europe, and April 29 in Australia.
The game was originally planned to be a PlayStation 3 title, but was cancelled due to high development costs for that console. Capcom instead decided to develop it for the Wii.[5] Prior to its debut, a demo of Monster Hunter Tri was included with Japanese copies of Monster Hunter G. A special bundle was also released on August 1 featuring the game packaged with a black Wii console and a Classic Controller Pro. On August 3, 2009, Capcom issued a press release confirming the game would be localized for North American and European markets.[6] On February 24, 2010, Capcom announced that online play would be provided free of charge. [7] In America and Europe, separate servers are used and Wii Speak is supported, making the first game in the franchise to include native VoIP capability.[8] It was a critical and commercial success. An enhanced port called Monster Hunter 3 (tri-) G in Japan and Monster Hunter 3 Ultimate in other territories was released for the Nintendo 3DS in Japan in December 2011 and in North America and Europe in March 2013. The online servers for the North American and European Wii versions of the game were shut down on April 30, 2013.[9][10][11]
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